Upon landing in, living in, and loving Canada, the artist realized just how nice the people of Vancouver are. In fact, if you don’t hear a “thank you” at a bus stop, grocery store, or crosswalk, you must be the only one around. With Canada’s kindness comes plenty of apologies as well. Here’s some accidental fun.
Alexandra Munro and I approach the word "reunion" in an abstract way by using only shapes and music to drive the animation forward. The story begins by these two shapes that are considerably far apart and suspended in space. They start colliding with other shapes as the piano plays and they begin to be launched forward towards each other. When the music stops for a brief moment, gravity comes back on and they fall but as soon as the piano hits again, they become suspended again. They circle around each other like to massive objects pulling on each other’s gravity, and finally they merge into an organic shape with the rest of them revolving around them. The style is simple and elegant, with slow camera drifts and cutting in between the two shapes. The music will also play an important role as well since we’ll be synchronizing the piano notes with the shapes colliding.
Through out the prescribed, vivid and ritualised Taiwanese funeral, the initial emotion of losing significant one is no longer expressible straightaway. After the observation in ceremony, we want to express a pure sentiment through an innocent 7-year old kid who has not been experienced or taught to any belief about death, how can he expressed it o his own way.
Jump is a 2D and 3D short animated video, that Mathieu made at NAD university for his final project. He wanted to mix the world of video game and cinema by creating a movie in a game engine and rework it in a more traditional animation way. Sooner or later, we will all have to face a "Jump" in our lives and the best way to face it is by doing it the best way we can.
The idea was to visualise a merging process. The process of human consciousness melting into virtual data-system. Connection and symbiotic evolution of organical life and cyber-structures. Human mind evolving into the new environment - NEURO OCEAN
Technology gives us infinite opportunity to design our lives every day. We create, copy, upload and forget - leading fast-paced existences. It's an overwhelming process numbing us. Mores so we lose the ability to form deep, meaningful relationships because we don't have to. A better one might be waiting around the corner. At the same time the concept of "forever" makes us suspicious. We avoid crisis and prefer superficial friendships because we did not learn to handle the future. Ultimately, this is my attempt to demonstrate that even though "forever" mien ne intimation notion it's still composed of few different bur repetitive "ones" in life...
The relationship humans have with technology is being redefined, and the divide between humans and machine sis getting icnreasingly narrower. We set off to explore this relationship from an intimate angle. Subtle. Suggestive. Elegant. Powerful
The artists are proud to unveil TerraChi, the major Virtual Reality project from their 2017 Masters cohort. Escape into the interactive world of TerraChi, and influence the world around you using Tai Chi inspired movements. TerraChi uses Unity, the HTC Vive display, as well as advanced machine learning for gesture recognition. We aim to share this experience with the world soon! So stay tuned.
This project is the artist's final for intro to Houdini class at Gnomon. Based on a concept art "By Gathering" by Simon Stålenhag. Simon's works are so beautiful, fascinating and inspiring to the artist. It makes the artist want to dig more into what might be happening behind each frame.